Bachelor of Design - Multimedia Design

3 years full-time

Make tech interaction beautiful


Year 2017 course information
Award granted Bachelor of Design
Location Parramatta campus
Length 3 years full-time or part-time equivalent
Next available intake

2017: February, April, July, October

Tuition fee rate Available fee rates can be found at
English language proficiency
English proficiency of at least an IETS level 6.0 (or equivalent).
Entry Requirements can be found at
Study mode On-Campus day
Level Undergraduate
Alternative entry pathway Certificate IV
Contact details Further information is available from Raffles College on:
T: +61 2 9633 3800
Online Enquiry


Screens surround us. Your smartphone buzzes with new notifications, your tablet flashes and moves with technicolour games. Life is metred out with interfaces, websites and apps that are seamless, absorbing, challenging, persuading.

Play your part, with a Bachelor of Design majoring in Multimedia from Raffles.


What you’ll learn in this multimedia course

Your subjects will expose you to the worlds of graphic design, interface design and information design. You’ll perfect a wide range of practical multimedia skills in web design, basic game production, motion graphics, print and video creation, animation and compositing.

And you’ll learn the theory – the principles of multimedia design and production that’ll help you tie all the threads together into a polished, highly impressive skillset.


Multimedia design is for you if…

You’ve never been a one-trick pony. Devices buzz and bleep around you, and you’re fascinated by how we interact with them. You think of yourself as a techhead, but you’ve got the creative passion of an artist.

For you, motivation comes from within and you like to see things through from start to end. Some say you err on the side of control freak; you just think you’ve got vision.


Why choose a Raffles multimedia course?

We’ll teach you the high-level skills that you can use to work across media, and as the technology continues to develop.

You’ll use the latest technology and software in an environment purpose-built to nurture your creativity.

And working in small groups will teach you real-world skills – like how to work quickly and competently as part of a production team.



This field is rapidly evolving, and a broad skillset is a rock hard foundation for work across a range of media – from web to broadcast, and print to new frontiers no one’s even dreamt of yet. Want creative control over multiple aspects of each project you take on? It’s not uncommon for clients to want you to make brochures, a website and a video to promote a new product.

You could have job titles like:

  • Multimedia designer
  • Web designer
  • Visual or graphic designer
  • Interactive learning creator
  • Programmer/coder
  • Content creator
  • New media creator


Study options

The Bachelor of Design majoring in Multimedia is a full-time, three-year degree available at our Parramatta campus. You can choose to exit after two years, and receive an Associate Degree.

More Information?

If you would like more information about our courses or would like to book a campus tour, please fill out your details and we will be in touch with you soon. 

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Ready to apply?

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Course Outline

Semester 1

GD060: Graphic Design and Typography (6 credit points)
This subject introduces students to the fundamental principles of typography. Through a series of assessment tasks and exercises, students will learn basic typographic and graphic design. Within this subject students will develop an understanding of visual language and conceptual problem solving.
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AC007: Computing for Design (6 credit points)
The purpose of this module is to introduce students to relevant design industry software. Students will develop functional competence in using this software to prepare, graphics and text, manipulate scanned and downloaded images and present material for publishing.
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DN016: Drawing, Design Principles and Colour Theory (6 credit points)
Students will be given an understanding and foundation in: basic drawing techniques; design elements and principles; colour mixing and colour theory (both practical and theoretical); composition; and professional mounting and presentation skills.
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DN020: 20th Century Design and Culture (6 credit points)
The purpose of this module is to research, understand and analyse the historical, cultural, social and economic factors that have influenced the development of design in the 20th century.
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Semester 2

CC143: Visual Communication (6 credit points)
Students will be exposed to history and theories of perception, cognition and communication. They will then apply these theories to design their own works. The aim is for students to be able to communicate to an audience effectively.
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GD059: Applied Graphics and Imaging (6 credit points)
The aim of this subject is to advance student’s computer graphic competency. Building on skills developed in the subject Computing for Design, Applied graphics and Imaging will allow students to advance their skills in computer image making and graphic design solutions.
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GD061: Graphic Design and Multimedia (6 credit points)
The aim of this subject is to allow students to connect design history, theory and research methods with the practice and processes of graphic design and multimedia. Students will establish the differences between the two strands of visual communication – graphic design and multimedia. They will apply and enhance their knowledge of graphic design software programs including Adobe Illustrator and Photoshop as well as being introduced to the basic aspects of Flash.
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CC142: Ideas and Thought (6 credit points)
This subject seeks to introduce students to philosophy, culture and visual art. It discusses the interrelatedness of key philosophical, cultural and artistic ideas and encourages a scholarly way of thinking. Providing an overview of some of the major historical periods it focuses on an influential thinker of each age.
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Semester 3

DN022: Sustainable Design (6 credit points)
The main aim of this course is to explore how design both reflects and constructs the world about us. In order to understand this relationship - and to be a socially conscious participant - the course also aims to develop students' skills of analysis, interpretation and explanation of design as a social phenomenon with a global impact.
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CT05: Multimedia (6 credit points)
The aim of this subject is to advance the understanding and application of multimedia design as it relates to both online and offline applications.
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CT055: Motion Graphics (6 credit points)
The aim of this subject is to introduce students to a range of skills, techniques and principles fundamental to the production of motion graphics. Motion graphics has become a popular and effective form of visual communication. The subject explores the relationship between graphics and time based media and the diverse applications for motion graphics. The motion graphics online community is incredibly resourceful and students are encouraged to research artists and their work for inspiration, ideas and further learning.
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Students will select an elective.

Semester 4

CT057: Advanced Motion Graphics (6 credit points)
The aim of this subject is to further develop skills, techniques and innovation in the design and production of professional motion graphics. The subject encourages extensive research and experimentation in producing original and exciting work, building a vocabulary that is firmly placed in the world of motion graphics.
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CT056: Information and Interface Design (6 credit points)
The aim of this subject is to develop the skills and knowledge of students in organising and structuring information into a functional system, according to user experience principles. Students will learn through designing and developing a multimedia product to demonstrate the application of user-centred design principles.
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DN023: Design and Subculture (6 credit points)
The purpose of this module is to explore a range of subcultures and their historical transition into mainstream culture through design and design “style”.
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Students will select an elective.

Semester 5

CT061: Video and Audio Production (6 credit points)
Students will learn technical skills used in digital video and audio creation. They will also gain an introductory knowledge of the creative aspects. In addition they will learn to integrate the skills and knowledge into their own professional streams.
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DM001: Design, Business and Law (6 credit points)
The aim of this subject is to examine the legal, business and ethical environment in which local and international contemporary design oriented businesses operate. It is designed to equip students with knowledge of the basic business and legal principles pertinent to both international business and to the country in which they are studying. The subject focuses on ethical principles that require an examination of the human consequences to corporate decision-making, and on the increasing importance of social corporate responsibility for today’s design business.
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GD067: Game On (6 credit points)
The aim of this subject is to explore and push the limits of digital interactivity, with a focus on the gaming experience. The subject will cover the Industry, game production general concepts, creating Games with Unity, basic Javascript, creating game assets, creating a level, interaction, level ‘finishing’ and the game production pipeline.
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DM006: Design and Business Management (6 credit points)
This subject will give students an appreciation of what it is like to be part of a commercially based organisation and recognise that management is a generic process that underpins all human activity.
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CC149: Internship Preparation (3 credit points)
This Industry Preparation will guide students through the process of taking the necessary steps in obtaining a position in an approved company. It will assist students to undertake appropriate research to investigate and familiarise themselves with the Industry and the nature of employment opportunities available in their Professional field. The students will acquire practical insights of what is required in preparing a Professional Job application, attending interviews and undertake formal negotiations with prospective Employers.
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DN035: Self Promotion (3 credit points)
The aim of this subject to prepare portfolio and self-promotion material relevant to the student’s profession. Material may include building an online presence, creating appropriate portfolio’s for interviews, business cards, demonstration or show reels. Students are encouraged to be innovative and creative when preparing their material.
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Semester 6

DN025: Internship (6 credit points)
This subject will prepare students to enter into full-time employment in their area of specialization upon graduation. It will provide students with the opportunity to test their career aptitude and aid them adjusting from college to full-time employment. It will present students with the opportunity to develop attitudes conducive to effective interpersonal relationships, increase their sense of responsibility, and help them acquire good work habits. It will offer the opportunity for students to understand informal organizational interrelationships and provide in-depth knowledge of the formal functional activities of a participating organization.
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DN027: Major Project (12 credit points)
This subject introduces students to a range of academic and professional research methods appropriate to visual communicators. Students will develop, present and negotiate an innovative project proposal and prepare a self-initiated brief. This subject will enable learners to integrate their cognitive, creative, practical and technical capabilities to manage a major, self-generated project. Working independently or collaboratively, learners will produce a culminating work as evidence of professional expertise in their major area of study.
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CT092: Concept Art (6 credit points)
The aim of this subject is to further develop a student’s illustration skills to a higher level, that will enable them to work in the art department within the film, television, games and publishing industries. Using a number of practical illustration techniques, students are given an opportunity to learn about the classic elements of illustration and design using both traditional and digital methods.
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DN033: Drawing (6 credit points)
In this subject students further quality experience and understanding in freehand drawing as a fundamental tool for communication across all major areas of study. Communicating ideas through drawing is an integral part of the creative (and related) industries and in particular, a fundamental part of a designer's job. Classes will focus on the differences and variety of the objective and subjective experiences of drawing.
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TV042: Understanding Acting (6 credit points)
The aim of this subject is to familiarise the student with an actor’s skill set and how these skills apply to directing, acting and the performance. Students will apply fundamental acting theory through weekly practical exercises designed to build knowledge and confidence in the communication between actor, director and audience. Students from all disciplines are welcome! Any student interested in directing, acting, performance or just building confidence will find this subject refreshing, interesting and fun.
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PH035: Photography Essentials (6 credit points)
This subject introduces the initial process of image capture using digital photographic cameras and related equipment. This subject concentrates on the functions and use of DSLR cameras. Students are encouraged to learn through demonstration and practical application. The subject also introduces students to digital photography workflow, from file processing, to the final production of a photographic image (for both screen and print).
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CT063: Animation (6 credit points)
This subject explores principles and techniques fundamental to all animation. Through a combination of lectures, study of animated films, practical class exercises and working with different mediums students will learn to animate movement. Animation is fun and students are encouraged to explore and play within their animation space.
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CT057: Advanced Motion Graphics (6 credit points)
The aim of this subject is to further develop skills, techniques and innovation in the design and production of professional motion graphics. The subject encourages extensive research and experimentation in producing original and exciting work, building a vocabulary that is firmly placed in the world of motion graphics.
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CT064: 3D Studies (6 credit points)
This subject concentrates on the basic principles and concepts of 3D modelling, texturing, lighting and animation common to all 3D authoring software. It is a broad look at 3D and a primer for further specialised fields in the industry. The aim of this subject is to provide the student with a strong foundation of relevant tools and techniques within the 3D environment. Specifically, a reference image will be provided to create a 3D model, UV unwrap, texture map, apply lighting and output 10 seconds of animation. The final submission will showcase movement using the model and the camera.
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