INTERVIEWEE: Ayesha Uddin
If you’re curious about studying Games Design, Ayesha has all the tips and advice to get you started on your future career! Find out where a Games Design student gets their inspiration from, to getting the top tips on creating the perfect design portfolio for your application.
What made you decide to study Games Design?
I actually started off as an Animation student here at Raffles, I then chose to swap over to Game Design just because I wanted that extra bit of coding and programming in my skills. You don’t really see a huge difference between Game Design and Animation, you learn how to incorporate animation into your game design degree, which I thought was really ideal for me.
What are 3 platforms/books/websites do you use to find your inspirations?
My main 3 platforms I like to visit for inspiration are:
because it’s a great place to look at trailers for games, it hypes me up and gets me inspired
there’s a lot of professionals and skilled artists on there, who are doing amazing artworks
a place where you can find references for a lot of things, with weird and cool images everywhere and browsing on there help me inspire myself
What are the 3 main differences between Games Design and Animation?
The 3 main difference that I find between Game Design and Animation would be:
In game design you get a variety of subjects and topics that you need to study, whereas in animation you’re more focused on animating and building the story and conveying it through visuals
You need to create a world and immerse players into it, you’re more focused on how and why people play games, as well as the history behind game design
The last difference is that you have to do more collaborative work in game design. You need to work with sound designers, 3D modellers, story developers - it’s a lot of teamwork in game design
What are your top 3 tips on creating a Games Design portfolio?
My top 3 tips for creating a game design portfolio are:
whether that’s just writing or sketching, really flesh out your ideas so that whoever is marking it can see that you’re able to generate ideas and create something out of it
Work with other people
show that you’re able to team work, because game design involves a lot of team projects. It would be beneficial to create connections with people who are relevant to your course, for example sound producers, 3D modellers, and work together
keep adding whatever you have, even if it’s small. It’s good to show that you’re constantly working